Class directory
All nine XAGOD classes
Choose among nine implemented classes with distinct resources, stat growth, weapons, and ability sequences. XAGOD reinterprets familiar RPG roles through its machine mythology.
Vector
a close-range front-line fighter that converts damage into rage
Compiler
a ranged spellcaster built around control, elemental damage, and compiled provisions
Glitch
a fast melee operator that builds openings and spends combo points on finishers
Sentinel
a durable hybrid that combines melee pressure, protection, and direct healing
Tracer
a ranged attacker with an implemented 8–35 yard auto-shot band and tools for controlling distance
Oracle
a support caster with direct healing, shielding, sustained recovery, and shadow pressure
Resonant
a hybrid combatant that alternates weapon enhancement, elemental shocks, mobility, and healing
Corruptor
a damage-over-time caster that trades resources and controls enemies through attrition
Morph
a flexible caster that heals, applies sustained magic, controls movement, and can enter Bear Form
How to choose
Start with resource rhythm and preferred range. Rage rewards sustained melee pressure, energy supports quick builder-finisher cycles, and mana powers damage, healing, control, or hybrid play. Every class can complete the shared quest route, but its toolkit changes how encounters are approached.
Class names are part of the setting: Vector, Compiler, Glitch, Sentinel, Tracer, Oracle, Resonant, Corruptor, and Morph. The guide pages map each name to its implemented underlying class data so players can make an informed choice.
Current-build boundary
These pages document the deployed class definitions. They do not promise future talents, raids, level caps, or balance changes.