XAGOD

63 current quests · three zones

XAGOD quest directory

Follow the complete shipped progression from The First Render through The Corrupted Cache to The Spire of Output. Each zone catalog is generated from the same quest definitions used by the game.

LEVELS 1–7

The First Render

17 current quests beginning from Firstlight, with objectives, prerequisites, NPCs, and rewards.

LEVELS 6–13

The Corrupted Cache

21 current quests beginning from Parity Gate, with objectives, prerequisites, NPCs, and rewards.

LEVELS 13–20

The Spire of Output

25 current quests beginning from Signalwatch, with objectives, prerequisites, NPCs, and rewards.

Progression structure

Quests combine kill and collection objectives, prerequisite chains, named quest givers, level gates, group suggestions, XP, copper, and class-archetype equipment rewards. The catalogs expose those implemented relationships without promising coordinates, drop rates, or future content.

The three catalogs are progression maps, not isolated lore pages. Start with the level band that contains your character, scan prerequisite names before choosing a route, and group objectives tied to the same enemy family or local quest giver. A prerequisite means the earlier quest must be turned in before the later definition becomes available.

Objective counts describe the current simulation contract. Collection entries can depend on active quest state, while kill objectives advance against the named target template. Suggested-player values identify group-oriented encounters; they do not guarantee a party, automatic matchmaking, or a fixed completion difficulty for every class.

Current-build boundary

The live client remains authoritative for current availability and tuning. These catalogs regenerate during every protected build.