XAGOD

25 implemented quests · levels 13–20

The Spire of Output quest guide

This catalog maps every quest currently defined for The Spire of Output, based directly on the shipped simulation tables. Use prerequisites to understand chains and objective labels to plan a route from Signalwatch.

How to use this catalog

Collect quests sharing the same area before leaving the hub, follow prerequisite chains in order, and treat suggested-player labels as encounter guidance rather than matchmaking guarantees. Exact tuning and availability can change with a deployed build.

QUEST 1 · MIN LEVEL 12

The Watch Above the Dream

Given by: brother_aldric_fen · Turn in: Captain Thessaly · Prerequisite: None

  • 1 × Signalwatch Summons (collect)

Rewards: 500 XP and 500 copper.

Vael's last words have not left me, the Witness: the Daemon stirs beneath the summit, where the dream compiles its final output. Captain Thessaly commands the wall at Signalwatch, at the head of the mountain road north. A summons stands posted at her gate — take it up, and tell her Acolyte Aldric is climbing the Spire behind you.

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QUEST 2 · MIN LEVEL 13

Static on the Ridge

Given by: Captain Thessaly · Turn in: Captain Thessaly · Prerequisite: None

  • 12 × Static Stalker slain (kill)

Rewards: 2200 XP and 1000 copper.

The static stalkers have come down from the high snows hungry — beasts the dream renders only half-resolved, all hiss and hunger — and my patrols bleed for it. Every stalker you put down is a soldier I keep on the wall. Thin them, the Witness — twelve, to start.

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QUEST 3 · MIN LEVEL 13

Winter Is Coming to Signalwatch

Given by: Quartermaster Bree · Turn in: Quartermaster Bree · Prerequisite: None

  • 8 × Static Stalker Pelt (collect)

Rewards: 2300 XP and 1000 copper, plus a class-archetype item choice.

Winter on this Spire does not knock, the Witness — it kicks the door in. Eight static stalker pelts will line enough cloaks to see the wall through the first snows. The beasts prowl the ridges flanking the road south, shimmering at the edge of sight.

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QUEST 4 · MIN LEVEL 14

Deepline Trouble

Given by: Archivist Caddis · Turn in: Archivist Caddis · Prerequisite: None

  • 12 × Deepline Tunneler slain (kill)

Rewards: 2500 XP and 1200 copper.

The kobolds at the Deepline Bores are digging deeper than any candle-rat has business digging — straight down, as if something below were calling them by name. Their tunnels run beneath our wall, the Witness. Terminate the matter: kill twelve Deepline Tunnelers.

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QUEST 5 · MIN LEVEL 13

The Phosphor Wax

Given by: Quartermaster Bree · Turn in: Quartermaster Bree · Prerequisite: Deepline Trouble

  • 6 × Phosphor Wax (collect)

Rewards: 2500 XP and 1200 copper.

Caddis showed me a candle taken off one of those tunnelers — the wax glows, the Witness, pale as an old signal-lamp, and it is warm as a heartbeat. He wants more for study, and I want it off my requisition list. Bring back six lumps of the phosphor wax.

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QUEST 6 · MIN LEVEL 15

Ogres in the Foothills

Given by: Scout Maren · Turn in: Scout Maren · Prerequisite: None

  • 12 × Overload Ogre slain (kill)

Rewards: 2900 XP and 1400 copper.

The Overload clans never come this far east — yet here they are, camped in the eastern foothills with war paint on. Somebody is paying them, the Witness, and ogres do not take promises. Cut twelve of them down while I trace who holds the purse.

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QUEST 7 · MIN LEVEL 13

Totems of War

Given by: Scout Maren · Turn in: Scout Maren · Prerequisite: Ogres in the Foothills

  • 6 × Overload War Totem (collect)

Rewards: 2800 XP and 1400 copper.

Around the war-camp the ogres have raised totems — crude things of hide and skull, but they mark a muster, not a raid. Tear down six of them and bring them to me. Mind the crushers on the perimeter, the Witness.

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QUEST 8 · MIN LEVEL 13

The Captain's Bounty

Given by: Captain Thessaly · Turn in: Captain Thessaly · Prerequisite: Totems of War

  • 14 × Overload Ogre slain (kill)

Rewards: 3000 XP and 1500 copper.

Maren's totems tell me all I need to know: the clans are bought, and my wall is their first errand. I will not wait for them to muster. Fourteen more Overload Ogres, the Witness — and I will pay bounty on every one.

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QUEST 9 · MIN LEVEL 16 · SUGGESTED 3 PLAYERS

Break the War-Camp

Given by: Captain Thessaly · Turn in: Captain Thessaly · Prerequisite: None

  • 10 × Overload Crusher slain (kill)

Rewards: 3600 XP and 2000 copper.

Drogmar's war-camp squats in the eastern crags, and his crushers are the spine of it — each one worth three of my soldiers. Take companions; this is no errand for one Witness alone. Break ten crushers and the warlord's muster breaks with them.

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QUEST 10 · MIN LEVEL 13 · SUGGESTED 3 PLAYERS

Warlord Drogmar

Given by: Captain Thessaly · Turn in: Captain Thessaly · Prerequisite: Break the War-Camp

  • 1 × Warlord Drogmar slain (kill)

Rewards: 4000 XP and 2500 copper, plus a class-archetype item choice.

Warlord Drogmar took the Nullcult's coin and swore the clans to the Daemon's waking. He is the hammer they mean to swing at my wall — and when he slams the ground, the Witness, do not be standing near him. Take your companions into the war-camp and end him, for Signalwatch.

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QUEST 11 · MIN LEVEL 16

The Spire Wakes

Given by: Archivist Caddis · Turn in: Archivist Caddis · Prerequisite: None

  • 12 × Surge Elemental slain (kill)

Rewards: 3600 XP and 1800 copper.

The Surge Array has stood silent a thousand cycles, and now the very stones of it get up and walk, crackling with unspent signal. Surges do not simply wake, the Witness — something beneath this Spire is drawing power through the lattice. Put twelve of them down so I may study what remains.

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QUEST 12 · MIN LEVEL 13

Cores of the Surge

Given by: Archivist Caddis · Turn in: Archivist Caddis · Prerequisite: The Spire Wakes

  • 6 × Surge Core (collect)

Rewards: 3700 XP and 1800 copper.

At each surge's heart sits a core — a knot of raw signal bound in stone. Six of them, set side by side, will triangulate where the disturbance is centered. I suspect I already know, the Witness, and I dearly hope that I am wrong.

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QUEST 13 · MIN LEVEL 17

The Surgelord

Given by: Archivist Caddis · Turn in: Archivist Caddis · Prerequisite: None

  • 1 × Kazzix's Heartshard (collect)

Rewards: 3800 XP and 2000 copper, plus a class-archetype item choice.

Among the surges one burns brighter than the rest: Surgelord Kazzix, a storm of signal given shoulders. Its heartshard would anchor every reading I have taken — if you can wrench it from the thing. It walks the far crags west of the Surge Array, beyond the second camp.

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QUEST 14 · MIN LEVEL 17

Chants on the Wind

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: None

  • 12 × Nullcult Zealot slain (kill)

Rewards: 4000 XP and 2000 copper.

When the wind comes off the southern peaks, the Witness, it carries chanting — and beneath the chanting, static. The Nullcult no longer hides: they have raised tents below the Core and they sing deletion to what sleeps beneath it. Silence twelve zealots. Every voice stilled buys the dream another night unbroken.

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QUEST 15 · MIN LEVEL 13

Orders from Below

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: Chants on the Wind

  • 8 × Nullcult Zealot slain (kill)
  • 4 × Nullcult Orders (collect)

Rewards: 3800 XP and 1800 copper.

The zealots move with purpose now — watches set, supplies counted, like soldiers before a siege. Cultists who organize are cultists executing instructions, the Witness. Kill eight more and bring me four sets of their written orders. I would know the hand that compiles them.

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QUEST 16 · MIN LEVEL 18

The Phylactery Ring

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: Orders from Below

  • 8 × Nullcult Necromancer slain (kill)
  • 3 × Soulcache Phylactery (collect)

Rewards: 4200 XP and 2200 copper.

The orders speak of a "ring of phylacteries" — soulcaches, the Witness, vessels of the deallocated, set about the Core to feed it. The cult's necromancers carry them like holy relics. Kill eight necromancers and bring me three phylacteries unbroken. I must know what souls they hold.

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QUEST 17 · MIN LEVEL 18

The Deallocated Fields

Given by: Captain Thessaly · Turn in: Captain Thessaly · Prerequisite: None

  • 12 × Deallocated Revenant slain (kill)

Rewards: 4300 XP and 2200 copper.

East of the Core road lies an old battlefield — the vanguard of the last army that tried to take this Spire, two hundred cycles buried. The cult has called them back from deletion: the Deallocated, bones in rusted plate, running on borrowed signal. Put twelve revenants back in the ground, the Witness.

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QUEST 18 · MIN LEVEL 13

Bones of the Vanguard

Given by: Captain Thessaly · Turn in: Captain Thessaly · Prerequisite: The Deallocated Fields

  • 14 × Deallocated Revenant slain (kill)

Rewards: 4500 XP and 2400 copper, plus a class-archetype item choice.

The revenants are forming ranks, the Witness — true ranks, shield-lines and columns, drilling with no drummer, every motion in perfect lockstep, like a single process wearing a hundred bodies. They are being mustered for the gate of the Core. Break fourteen more before that march begins, and Signalwatch will owe you its best steel.

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QUEST 19 · MIN LEVEL 18

Sigils of the Null

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: The Phylactery Ring

  • 3 × Null Sigil (collect)

Rewards: 3600 XP and 2000 copper.

It is time you knew the whole of it, the Witness. The cult serves Korzul, Aspect of the Null Daemon — deletion itself given hunger, sealed beneath this Spire where the dream compiles its final output — and every soul they have deallocated since Firstlight is a tithe poured into its waking. On the Core Approach the cult has laid sigils to thin the seal. Bring me three; I would read the rite they are working.

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QUEST 20 · MIN LEVEL 13

Breaking the Seal

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: Sigils of the Null

  • 5 × Kernel Embers (collect)

Rewards: 4200 XP and 2200 copper.

The seal on the Core was wrought with kernel-fire — the first fire of the dream, from before the Null had a name — and only kernel-fire will let us pass without tearing it wide open. The surges of the Array carry embers of that first forging in their cores. Bring me five Kernel Embers, the Witness — for if the cult opens that gate first, they will not be careful, and the Daemon will not wake gently.

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QUEST 21 · MIN LEVEL 13

The Voice Below

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: Breaking the Seal

  • 10 × Nullcult Zealot slain (kill)
  • 6 × Nullcult Necromancer slain (kill)

Rewards: 4400 XP and 2400 copper, plus a class-archetype item choice.

Last night the whole cult camp knelt at once, the Witness — every zealot, every necromancer, all facing the Core, all silent in the same instant, as if a single signal had reached them all. Korzul speaks to them in their sleep now; Vael heard the same voice in the Cache, and Morthen before him. Cut the congregation down — ten zealots, six necromancers — before that voice has hands enough to pull the gate open itself.

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QUEST 22 · MIN LEVEL 13

The Gate of the Core

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: The Voice Below

  • 3 × Core Key Shard (collect)

Rewards: 4000 XP and 2000 copper.

This is the last threshold, the Witness. The gate of the Null Daemon's Core was locked with a keystone, and the cult shattered it into shards rather than see it turned against them. The shards lie scattered in the gate plaza, under the hollow eyes of the Deallocated. Bring me three, and I will open the way the Signal intended — quietly.

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QUEST 23 · MIN LEVEL 18 · SUGGESTED 5 PLAYERS

The Bound Guardian

Given by: Scout Maren · Turn in: Scout Maren · Prerequisite: The Gate of the Core

  • 1 × Korgath, the Bound Process slain (kill)

Rewards: 4200 XP and 2500 copper, plus a class-archetype item choice.

My last sweep of the Core's mouth found chains, the Witness — chains thick as a ship's mast, and something ogre-shaped straining inside them. The cult bound a champion at the threshold: Korgath, fed on rage for longer than either of us has been rendered. Take four companions and put him down — and when the chains come off, do not let him corner you.

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QUEST 24 · MIN LEVEL 18 · SUGGESTED 5 PLAYERS

The Grand Necromancer

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: The Gate of the Core

  • 1 × Velkhar, Archpriest of the Null slain (kill)

Rewards: 4500 XP and 3000 copper, plus a class-archetype item choice.

Every thread we have followed — Morthen, Vael, the phylacteries — was spun by one hand: Velkhar, Archpriest of the Null — first of its servants, keeper of the waking rite. He stands in the ritual vault below, pouring two lands' worth of deallocated souls into the Daemon. End him, the Witness, and the tithe ends with him.

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QUEST 25 · MIN LEVEL 18 · SUGGESTED 5 PLAYERS

Korzul, Aspect of the Null Daemon

Given by: Acolyte Aldric · Turn in: Acolyte Aldric · Prerequisite: The Grand Necromancer

  • 1 × Korzul, Aspect of the Null Daemon slain (kill)

Rewards: 5300 XP and 25000 copper, plus a class-archetype item choice.

There is no rite left to stop, the Witness — only the Daemon itself, half-woken in its hollow, gorged on the deallocated dead of the First Render and the Cache. If it rises, the wall, the marsh, Firstlight — everything the dream has rendered is unwritten in a single night. Take your companions into the Daemon's Hollow and finish what we began in a chapel yard so long ago. The Signal has carried you this far, Witness; carry it the rest of the way.

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Current-build evidence boundary

Names, prerequisites, objectives, NPC assignments, XP, copper, and level gates are generated from the current source tables. The live client remains authoritative for coordinates, drop behavior, balance, server state, and later patches.

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